It’s pretty much the nature of game development to have your dreams occasionally crushed with a giant mallet. No pain no gain and all that. After packing up after our unsuccessful pitch (insert lots of forlorn looks here) I’ve joined another team in the capacity of an environment concept artist.
Here are a few first steps towards concepting the giant tree that is something like the center of the game world. Need to get that silhouette nice and neat.
In a way, I really like being able to focus more narrowly on a subject (instead of having to do it all), especially one I haven’t really spent that much time developing before. Sometimes you need to force yourself to try out scary things, and this certainly qualifies! I am having a great time though. Breaking away from characters and doing something new should level up my skills nicely. All in all I’m pretty hyped for this block. 🙂 Getting to draw all the things? Yay!